Plana invite card for Sunday Brunch with the message You're all set Plana home screen with Waiting on you and Your plans

Overview

Plana

An event planning app that takes a plan from a loose idea to a confirmed invite.

Role
UI/UX Designer
Team
Solo
Timeline
Jul - Aug 2026
Tools
Figma, Claude, Canva
What I drove
Research, user interviews, design, prototyping, AI-assisted development
Product
Plana is a mobile app that helps friends actually lock in plans. It polls everyone on times and locations, organizes who is bringing what, and sends out shareable invites, replacing the scattered group chat with one flow.
Challenge
Some apps help people find a time that works for everyone, and others send invites once everything is decided. Nothing streamlines the whole process in between.
Creating a plan in Plana, choosing Let's figure it out, and adding multiple time options
Turning an idea into a plan. Add several times and locations, then get a ready-to-send invite card.
Opening a plan from Waiting on You on the Plana home screen and completing the poll
A full look at the plans. See what needs your input and answer with a tap.
Interactive prototype →

01 Context

Plans kept getting lost in the group chat.

During the summer, I noticed many of my friends struggling to schedule events. Plans got buried in group chats, and no one could keep track of when everyone said they were free. Half the time nobody agreed on where or when.

02 Research

Scheduling isn't the hard part. Landing on a plan is.

Interviews
I talked to 10 people in their 20s about scheduling pain points. No one tracked the overlap between everyone's free times, and plans kept changing, so nobody remembered who was actually coming.
Competitors
I compared apps like When2Meet and Partiful. Some nail availability polling, others nail invites, none do both. People love Partiful for how fun and polished its invites feel.

Key finding: There's no app for scheduling half-baked plans. It needs to cut the back-and-forth, but still feel fun enough that people actually want to use it.

03 Define

These pain points pointed to a single design challenge:

How might I take event planning from gathering input on times and locations to a confirmed invite, all in one app?

04 Design

Solving "let's figure it out."

The hardest part was keeping the flow fast and flexible enough to fit any kind of plan. Since nobody tracks everyone's availability upfront, I added a "Let's figure it out" option: hosts propose a few tentative times and locations, friends add their own, and everyone polls on what works. Every plan also generates a shareable invite card, and anyone with something left to answer gets notified, so plans keep moving.

Wireframe of the Make a Plan screen with tentative time optionsWireframe of a guest polling on availability with a notification of what is left to answerWireframe of the home screen showing plans that need a response, with Respond buttons
Early wireframes: making a plan, polling on availability, and the home screen.
Setting the mood
I started with a mood board to find the right feel: sketched icons, cute card invitations, and a personal touch, built for a young audience in their 20s.
Mood board reference: a black and white invite with hand-drawn illustration
Mood board reference: a vintage dinner party invite with a wax sealMood board reference: a playful illustrated site with a countdown and mini-game
Mood board reference: polaroid photo collage with a handwritten, personal feelMood board reference: a formal card invite with a wax-seal envelope motif
First mockups
From there, I built three mockup screens to get a feel for the overall vibe before going any further.
Early mockup of the login screenEarly mockup of the home screenEarly mockup of the create event screen
Built with Claude
I brought that same mood into Claude to build out the rest of the screens and a working prototype. The location step covers in-person, online, and undecided plans, and past plans automatically become memories, where friends add their own photos.
Final location screen with search, online option, what to bring, and add linksFinal invite card for a birthday planFinal guest name screenFinal Memories screen with a photo grid

05 Metrics

What I'd measure.

If I shipped this, these are the numbers I'd watch to know Plana is solving the problem, not just getting downloads.

  1. Events finalizedHow often and quickly a loose idea becomes a solidified plan.
  2. Creation completionWhether plan creation is smooth enough to finish in one go.
  3. Invite completionHow much friction is left once a guest fills out the form.
  4. Events createdOverall adoption, and whether people come back to plan again.

06 Reflection

My takeaways.

The real bottleneck in group planning is keeping track of everyone's availability and opinions as they come in. We needed one place to store all of the information, so anyone could see at a glance what was still left to plan. That pushed me to design for messy, half-formed decisions and turn them into clean, finished ones faster.

I also learned how to use Claude as a tool during my design process, both for bringing my vision to life and for catching edge cases and logic gaps I might have missed.

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